Physics for Game Developers

Physics for Game Developers
Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
Total Pages: 348
Release: 2002
Genre: Physics
ISBN: 9780596000066


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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Physics for Game Developers, 2nd Edition
Language: en
Pages:
Authors: David M. Bourg. Bryan Bywalec
Categories:
Type: BOOK - Published: 2013 - Publisher:

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Game Physics
Language: en
Pages: 846
Authors: David H. Eberly
Categories: Art
Type: BOOK - Published: 2004 - Publisher: CRC Press

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CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Introduction to Game Physics with Box2D
Language: en
Pages: 261
Authors: Ian Parberry
Categories: Computers
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press

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Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Physics for Game Programmers
Language: en
Pages: 458
Authors: Grant Palmer
Categories: Computers
Type: BOOK - Published: 2007-12-27 - Publisher: Apress

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*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat