The Anime Machine

The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
Total Pages: 713
Release: 2013-11-30
Genre: Performing Arts
ISBN: 145291477X


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Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

The Anime Machine
Language: en
Pages: 426
Authors: Thomas LaMarre
Categories: Performing Arts
Type: BOOK - Published: 2009 - Publisher: U of Minnesota Press

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Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orienta
The Anime Machine
Language: en
Pages: 713
Authors: Thomas Lamarre
Categories: Performing Arts
Type: BOOK - Published: 2013-11-30 - Publisher: U of Minnesota Press

GET EBOOK

Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ign
The Anime Ecology
Language: en
Pages: 568
Authors: Thomas Lamarre
Categories: Performing Arts
Type: BOOK - Published: 2018-03-13 - Publisher: U of Minnesota Press

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A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study Th
Manga Cultures and the Female Gaze
Language: en
Pages: 177
Authors: Kathryn Hemmann
Categories: Social Science
Type: BOOK - Published: 2020-03-31 - Publisher: Springer Nature

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The female gaze is used by writers and readers to examine narratives from a perspective that sees women as subjects instead of objects, and the application of a
Japanese Cinema Between Frames
Language: en
Pages: 183
Authors: Laura Lee
Categories: Performing Arts
Type: BOOK - Published: 2017-11-08 - Publisher: Springer

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This book explores the rich complexity of Japan’s film history by tracing how cinema has been continually reshaped through its dynamic engagement within a shi